Jules Nolet, Technical Designer

I’m Jules Nolet, a Technical Designer graduating in July 2026. I specialize in gameplay systems, rapid prototyping, and technical audio implementation in Unreal Engine. My work focuses on building gameplay systems and technical implementations through Blueprint scripting, systems design, and cross-discipline collaboration.

Currently seeking junior Technical Designer opportunities starting summer 2026.

2024 – Sounds of Shadows
Nominated for Best Student Game by Dutch Game Awards
2025 – The Final Print
Finalist, Game of the Year by The Rookies
Won Best Student Game by Dutch Game Awards

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Tech & Gameplay Design Internship at Gamious

1 semester internship at Gamious in Haarlem working on an unannounced project.

Responsibilities

  • Working on character production in Unreal Engine 5
  • Setting up pipelines & design tools in the project
  • Creating a testing environment for designers to experiment in
  • Conducting research on game mechanics & features

The Final Print

First person detective adventure game
Audio designer & technical design
Released on Steam in 2025
32 weeks of development time
Unreal Engine 5 + Wwise

Responsibilities

  • Setting up base project and plugins
  • Concepting and creating prototypes for gameplay features and systems
  • Proactive bug fixing
  • All audio design and engineering

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Sounds of Shadows

A First Person Echolocation-Based Horror Game.
Audio designer
Released on Itch 2024
Released on Steam 2025
8 weeks of development time
Unreal Engine 5 + FMOD

Responsibilities

  • Designed and implemented 43 sound effects
  • Final mastering pass on 2 levels
  • Technical audio design for all ambient and interactable sound effects
  • UPDATE: Redoing the mixing pass for the VR content update

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Shell Shocked

2 vs 2 Couch Party Game
Games designer
Released 2024 on Itch
8 weeks of development time
Made with Unreal Engine 5

Responsibilities

  • Implement and develop the ball movement
  • Design and iterate the “shell-stun” mechanic.
  • Organize and host focus tests.

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Chaos Dungeon

Top Down Twin Stick Shooter.
Solo developer
Games Designer
Released in 2024 on Itch.io
Made with Unreal Engine 5

Responsibilities

  • Developed the AI system for 2 base enemies
  • Created the weapons systems and implemented 8 weapons
  • Designed a combo based score system

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Average Vegetable Man

Fast paced 2D platformer.
Games designer
Released in 2023 on Itch.io
8 weeks development time
Made with Unreal Engine 5

Responsibilities

  • Developed the moving platform objects
  • Designing the health and respawn system
  • Create level 4 using the moving platforms as the main level mechanic.

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School Break

Single player top down dungeon shooter
Games designer
Released in 2022 on Itch.io
12 weeks development time
Made with Unity 2022.

Responsibilities

  • Developed and iterated full combat systems, including enemies and health
  • Implemented all user interfaces
  • Created a custom dialogue manager

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