
I’m Jules Nolet, a Technical Designer graduating in July 2026. I specialize in gameplay systems, rapid prototyping, and technical audio implementation in Unreal Engine. My work focuses on building gameplay systems and technical implementations through Blueprint scripting, systems design, and cross-discipline collaboration.
Currently seeking junior Technical Designer opportunities starting summer 2026.
2024 – Sounds of Shadows
Nominated for Best Student Game by Dutch Game Awards
2025 – The Final Print
Finalist, Game of the Year by The Rookies
Won Best Student Game by Dutch Game Awards