About me

Hi, I’m Jules Nolet, a Technical Designer graduating from Breda University of Applied Sciences in July 2026. As part of my final year, I completed a Technical & Gameplay Design internship at Gamious.

I specialize in gameplay systems, rapid prototyping, and feature implementation in Unreal Engine. I enjoy solving creative design challenges through prototyping and iteration, with a strong focus on player experience and cross-discipline collaboration.

Over the past five years, I’ve contributed to projects across horror, party, platformer, RTS, and narrative adventure genres, gaining experience with a wide range of gameplay systems and development workflows.
My work on Sounds of Shadows and The Final Print was nominated for Best Student Game at the Dutch Game Awards in consecutive years, with The Final Print winning the award in 2025.

Jules Nolet


Graduating July 2026

Netherlands – Germany

Dutch Game Awards Winner 2025


Skills

  • Technical Design
  • Gameplay Systems
  • Blueprint Scripting
  • Rapid Prototyping
  • Technical Audio Design
  • QA & Playtesting

Unreal Engine
Unity
Wwise
FMOD
Perforce
Jira
Ableton

Dutch (native)
English (native)
German (intermediate)