School Break is a single player top down dungeon shooter
This project I worked as a games designer
Released in 2022 on Itch.io
12 weeks development time
Made with Unity 2022.
My responsibilities for this project were:
- Developed and iterated full combat systems, including enemies and health
- Implemented all user interfaces
- Created a custom dialogue manager
Developed and iterated full combat systems, including enemies and health
This project I worked on most of the technical systems. I worked together with 1 programmer that helped me with the tools.
I worked on the weapon system, including the weapon wheel, the shooting and damaging. This was the very first technical design I worked on and it went well and fit the project.
I also made the enemies and the enemy spawners. I worked on the enemies themselves. I used the help of the programmer. Together, we made a simple enemy that will follow and attack the player.
Finally I worked on the user interface. The score, menus and the healthbars.
Combat system in action
Release
School Break was never officially released until I uploaded it to Itch.io as intake project for Breda University.
The project was used as a high-school project that didn’t finish as intended.