Chaos Dungeon

Chaos Dungeon is a top down twin stick shooter made in Unreal Engine 5.
Working as a solo developer (game design generalist)
Released on itch.io in 2024
Using Unreal Engine 5 blueprints and behavior trees.
8 weeks of development time.

This project I mainly worked on

  • Developed the AI system for 2 base enemies
  • Created the weapons systems and implemented 8 weapons
  • Designed a combo based score system

Created the weapons systems and implemented 8 weapons

As I was the only developer on this project I mainly focused on the technical design.
I worked on making the weapons and the underlying systems of the weapons.
I also focused on making the win condition for the game: the score counter. It tracks a combo. It also tracks the current ammo count of the player. This encourages a more risky playstyle.

By using child components, I made minimal changes per weapon. These changes still guarantee the weapons feel like they belong in the same game.


Developed the AI system for 2 base enemies

For the project, I used a preset base AI controller. However, I changed it significantly to work with my project.
I made 2 different types of enemy, shooters and bombers.
The shooters will stay at a distance from the player, this distance is dependent on the type of weapon.
The bomber enemies simply run directly at the player.
This was the first time working on Unreal Engine AI systems and it gave me a lot of insights.

Developed the AI system for 2 base enemies


Release

Chaos Dungeon was released on itch but had no official marketing done. It currently sits at 6 downloads.